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		<title>&#8221;Final&#8221; Animation ~ Maya Animated Motion Particles + Emitters</title>
		<link>http://marialardi.com/2009/05/23/final-animation-maya-animated-motion-particles-emitters/</link>
		<comments>http://marialardi.com/2009/05/23/final-animation-maya-animated-motion-particles-emitters/#comments</comments>
		<pubDate>Sat, 23 May 2009 23:30:07 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Architecture+Digital Media]]></category>
		<category><![CDATA[Attenuation]]></category>
		<category><![CDATA[autodesk maya]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[fields]]></category>
		<category><![CDATA[Magnitude]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[Maya Particles]]></category>
		<category><![CDATA[particle animation]]></category>
		<category><![CDATA[Particle Emitter]]></category>
		<category><![CDATA[Particle Fields]]></category>
		<category><![CDATA[Particle Motion]]></category>
		<category><![CDATA[Particle Rotation]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[spin factor]]></category>
		<category><![CDATA[turbulence]]></category>

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		<description><![CDATA[Posted in MAADM - [MAYA - Applied Animations] Tagged: 3d, animation, Architecture+Digital Media, Attenuation, autodesk maya, CAD, digital media, fields, Magnitude, maya, maya animation, Maya Particles, particle animation, Particle Emitter, Particle Fields, Particle Motion, Particle Rotation, particles, spin factor, turbulence<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=439&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/4578871' width='600' height='500' frameborder='0'></iframe></div><br />
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/23/final-animation-maya-animated-motion-particles-emitters/"><img src="http://img.youtube.com/vi/x1ll-cyZ-Uw/2.jpg" alt="" /></a></span></p>
<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: 3d, animation, Architecture+Digital Media, Attenuation, autodesk maya, CAD, digital media, fields, Magnitude, maya, maya animation, Maya Particles, particle animation, Particle Emitter, Particle Fields, Particle Motion, Particle Rotation, particles, spin factor, turbulence <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/439/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=439&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Maya Applied Animation ~ Evolving Ideas</title>
		<link>http://marialardi.com/2009/05/21/evolvingideas/</link>
		<comments>http://marialardi.com/2009/05/21/evolvingideas/#comments</comments>
		<pubDate>Thu, 21 May 2009 01:28:03 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Dynamic Effects]]></category>
		<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[Expression Editor]]></category>
		<category><![CDATA[Goals]]></category>
		<category><![CDATA[If statements]]></category>
		<category><![CDATA[Lattices]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[Maya Dynamics]]></category>
		<category><![CDATA[Maya MEL]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[Nurbs]]></category>
		<category><![CDATA[Nurbs Cone]]></category>
		<category><![CDATA[Nurbs Sphere]]></category>
		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[Shatter Effects]]></category>
		<category><![CDATA[Shatters]]></category>

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		<description><![CDATA[Experimental animations Familiarizing with Maya dynamics effects. Based on the carried research, the following rendered stills show experimental effects applying dynamic fields and attributes which had potential to be controlled by sensors. Either by recording the sensor values and attributes or physically connecting sensors to Maya   Factors:                                                                                                                                                          Gravity, Forces, Magnitude, Attenuation, Geo-Connector, Turbulence, Radials,&#160;&#8230; <a href="http://marialardi.com/2009/05/21/evolvingideas/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=505&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1>Experimental animations</h1>
<p>Familiarizing with Maya dynamics effects. Based on the carried research, the following rendered stills show experimental effects applying dynamic fields and attributes which had potential to be controlled by sensors. Either by recording the sensor values and attributes or physically connecting sensors to Maya</p>
<p> </p>
<p><span style="font-size:small;"><strong>Factors:                                                                                                                                                         </strong></span></p>
<p><span style="font-size:small;">Gravity, Forces, Magnitude, Attenuation, Geo-Connector, Turbulence, Radials, Newton</span> </p>
<p> </p>
<h1>Effects:</h1>
<p> </p>
<p><strong>Fire</strong></p>
<p><img class="alignleft size-medium wp-image-509" title="maya fire effect" src="http://marialardi.files.wordpress.com/2009/05/18.jpg?w=337&#038;h=144" alt="maya fire effect" width="337" height="144" /></p>
<p> </p>
<p> </p>
<p>                                                          </p>
<p><strong>                                                                                                                               </strong></p>
<p><strong><span style="text-decoration:underline;">                                                                                                                                                                                                           </span></strong></p>
<p><strong>Shatter Effect</strong> <strong> on a NurbsSphere</strong>   </p>
<p> <img class="alignleft size-medium wp-image-434" title="sphere6" src="http://marialardi.files.wordpress.com/2009/05/sphere6.jpg?w=300&#038;h=116" alt="sphere6" width="300" height="116" /><img class="alignleft size-medium wp-image-433" title="sphere5" src="http://marialardi.files.wordpress.com/2009/05/sphere5.jpg?w=300&#038;h=142" alt="sphere5" width="300" height="142" /><img class="alignleft size-medium wp-image-432" title="sphere4" src="http://marialardi.files.wordpress.com/2009/05/sphere4.jpg?w=300&#038;h=142" alt="sphere4" width="300" height="142" /><img class="alignleft size-medium wp-image-431" title="sphere3" src="http://marialardi.files.wordpress.com/2009/05/sphere3.jpg?w=300&#038;h=142" alt="sphere3" width="300" height="142" /><img class="alignleft size-medium wp-image-430" title="sphere2" src="http://marialardi.files.wordpress.com/2009/05/sphere2.jpg?w=300&#038;h=139" alt="sphere2" width="300" height="139" /><img class="alignleft size-medium wp-image-429" title="sphere1" src="http://marialardi.files.wordpress.com/2009/05/sphere1.jpg?w=300&#038;h=139" alt="sphere1" width="300" height="139" /></p>
<p style="text-align:left;">                                                                                                                                                                                                                                  Expressions tested for Sensor use</p>
<p>float $sensor1 = sensorInput.sensor1;</p>
<p>float $upper = 0.5;</p>
<p>float $lower = 0.2;</p>
<p>if (($sensor1&lt;=$upper)&amp;&amp;($sensor1&gt;=$lower))</p>
<p>{</p>
<p>nurbsSphere1.rotateZ = $sensor1*10;</p>
<p>}</p>
<p>Expression to drive goal weight of shatter1LatticeParticle from the goal weight attribute of nurbsSphere1.</p>
<p> </p>
<p>for shatters 1-45:</p>
<p>if ( nurbsSphere1.shatter == 1)</p>
<p>{</p>
<p>shatter1LatticeParticleShape.goalWeight[0] = nurbsSphere1.goalWeight;</p>
<p>}</p>
<p>else</p>
<p>{</p>
<p>shatter1LatticeParticleShape.goalWeight[0] = 1;</p>
<p>}</p>
<p>test:nurbsSphere1.shatter= sensorInput.sensor2*10;</p>
<p><span style="text-decoration:underline;">                                                                                                                                                                                                         </span></p>
<p><strong>NurbsCone - Radial Force</strong></p>
<p><img class="alignleft size-medium wp-image-426" title="1" src="http://marialardi.files.wordpress.com/2009/05/11.jpg?w=300&#038;h=165" alt="1" width="300" height="165" />                                                                                                                                                     </p>
<p><img class="alignleft size-medium wp-image-427" title="2" src="http://marialardi.files.wordpress.com/2009/05/21.jpg?w=300&#038;h=149" alt="2" width="300" height="149" />                                                        </p>
<p>                                                                                                                                                            </p>
<p><img class="alignleft size-medium wp-image-428" title="3" src="http://marialardi.files.wordpress.com/2009/05/31.jpg?w=300&#038;h=225" alt="3" width="300" height="225" />                                                                                                                                                                                                                                                  if ( nurbsCone1.shatter == 1 )</p>
<p>}</p>
<p>shatter27LatticeParticle</p>
<p>}</p>
<p>else</p>
<p>{</p>
<p>shatter27LatticeParticle</p>
<p>{</p>
<p>Shape.goalWeight[0] = nurbsCone1.goalWeight;Shape.goalWeight[0] = 1;</p>
<p>}</p>
<p>// Expression to force an update of the soft body shatter27LatticeParticle</p>
<p>// while it is not visible.</p>
<p>//</p>
<p>int $minX = shatter27LatticeParticle.boundingBoxMinX;</p>
<p><span style="text-decoration:underline;">                                                                                                                                                                                                         </span></p>
<p><strong>Other Animations tested with Sensor Inputs </strong></p>
<p><strong><img class="alignleft size-full wp-image-527" title="paint_fx" src="http://marialardi.files.wordpress.com/2009/05/pfx.jpg?w=640" alt="paint_fx"   /></strong></p>
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/21/evolvingideas/"><img src="http://img.youtube.com/vi/vqS-Lx7r8-o/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/21/evolvingideas/"><img src="http://img.youtube.com/vi/yBUnNZBXdWs/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/21/evolvingideas/"><img src="http://img.youtube.com/vi/uvY2Yrfc1Rc/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/21/evolvingideas/"><img src="http://img.youtube.com/vi/y3ge5B6J-nA/2.jpg" alt="" /></a></span>
<span style="text-align:center; display: block;"><a href="http://marialardi.com/2009/05/21/evolvingideas/"><img src="http://img.youtube.com/vi/x1ll-cyZ-Uw/2.jpg" alt="" /></a></span>
<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: animation, CAD, Dynamic Effects, Dynamics, Expression, Expression Editor, Goals, If statements, Lattices, maya, maya animation, Maya Dynamics, Maya MEL, MEL, Nurbs, Nurbs Cone, Nurbs Sphere, Sensors, Shatter Effects, Shatters <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/505/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/505/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/505/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=505&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Maya Applied Animation ~ Particle Motion Animation Final_Rendered_Stills</title>
		<link>http://marialardi.com/2009/05/10/maya-applied-animation-particle-motion-animation-final_rendered_stills/</link>
		<comments>http://marialardi.com/2009/05/10/maya-applied-animation-particle-motion-animation-final_rendered_stills/#comments</comments>
		<pubDate>Sun, 10 May 2009 13:33:15 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[Attenuation]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[Emitter]]></category>
		<category><![CDATA[Magnitude]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[Maya applied animation]]></category>
		<category><![CDATA[Maya Particle Motion]]></category>
		<category><![CDATA[Maya Particles]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Newton Field]]></category>
		<category><![CDATA[Particle Emitter]]></category>
		<category><![CDATA[Particle Fields]]></category>
		<category><![CDATA[Particle Motion]]></category>
		<category><![CDATA[Particle Rotation]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Rendered frames]]></category>
		<category><![CDATA[Rendered Stills]]></category>
		<category><![CDATA[turbulence]]></category>

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		<description><![CDATA[Rendered Stills from the Final Animation in Maya in the Applied Animation module at the University of Westminster The animation consists of 4 sets of particle groups and each group has a set of 4 particles. On each particle within the group there is a linear emitter. The particles have a timeline of 1000 frames applied&#160;&#8230; <a href="http://marialardi.com/2009/05/10/maya-applied-animation-particle-motion-animation-final_rendered_stills/">Read&#160;more</a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=401&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Rendered Stills from the Final Animation in Maya in the Applied Animation module at the University of Westminster</p>
<p>The animation consists of 4 sets of particle groups and each group has a set of 4 particles.</p>
<p>On each particle within the group there is a linear emitter. The particles have a timeline of 1000 frames applied for the movement. Also for the movement each group of 4 particles has a Newton Field applied to them with a radial field for the emmited particles.</p>
<p>There for the animation starts with 16 particles and ends with the 16 particles having emmited thousands of other smaller particles.</p>
<p>Further set Attributes responsible for the movement and multiplying of the particles are rotations and moved positions on the X-Y-Z Axis of the plane.</p>
<p>Important part in this animation is the Magnitude ( set at 10) and the Attenuation (set at 1.63) attributes throughout the animation.</p>
<p>Starting point position for the particle groups is (0.4, 0.-4, 4,0, -4,0) at the plane.</p>
<p>There is also an extra plane in transparent shade which has 2 turbulence fields attached. The turbulence fileds have minimal magnitude and attenuation factor for it&#8217;s slow deformation within the timeline of 1000 frames.</p>
<p> </p>
<p>Rendered stills within the 1000 frames</p>
<p> </p>
<p>At  063 frames</p>
<p><img class="alignleft size-full wp-image-409" title="FINAL.0063" src="http://marialardi.files.wordpress.com/2009/05/final-0063.jpg?w=640" alt="FINAL.0063"   />                                         </p>
<p>At 153 frames</p>
<p><img class="alignleft size-full wp-image-220" title="at-153-frames" src="http://marialardi.files.wordpress.com/2009/05/at-153-frames.jpg?w=640" alt="at-153-frames"   /></p>
<p>                                                 </p>
<p>At 138 frames</p>
<p><img class="alignleft size-full wp-image-410" title="FINAL.0138" src="http://marialardi.files.wordpress.com/2009/05/final-0138.jpg?w=640" alt="FINAL.0138"   />                                                                                                                                                                                                                                                 At 268 frames</p>
<p><img class="alignleft size-full wp-image-411" title="FINAL.0268" src="http://marialardi.files.wordpress.com/2009/05/final-0268.jpg?w=640" alt="FINAL.0268"   />                                                </p>
<p>At 576  frames</p>
<p><img class="alignleft size-full wp-image-221" title="at-576" src="http://marialardi.files.wordpress.com/2009/05/at-576.jpg?w=640" alt="at-576"   />                                                                                                                                                                                                                                               At 669 frames</p>
<p><img class="alignleft size-full wp-image-405" title="771" src="http://marialardi.files.wordpress.com/2009/05/final-572.jpg?w=640" alt="FINAL.572"   /></p>
<p>                                                                                                                                                                                                                                                   At 771 frames</p>
<p><img class="alignleft size-full wp-image-405" title="771" src="http://marialardi.files.wordpress.com/2009/05/final-572.jpg?w=640" alt="FINAL.572"   /></p>
<p>                                           </p>
<p>At 856 frames</p>
<p><img class="alignleft size-full wp-image-219" title="856frames" src="http://marialardi.files.wordpress.com/2009/05/856frames.jpg?w=640" alt="856frames"   /></p>
<p>                                             </p>
<p>At 941 frames</p>
<p><img class="alignleft size-full wp-image-223" title="at-941-frames" src="http://marialardi.files.wordpress.com/2009/05/at-941-frames.jpg?w=640" alt="at-941-frames"   />                                                                                                               </p>
<p> </p>
<p>Table</p>
<p>The table below shows the animation objects (particles, newton field etc) at the start of the animation [timeline at 0 frames] their initial position and their final position at the end of the animation [timeline at 1000 frames].</p>
<p><img class="alignleft size-full wp-image-417" title="particle table" src="http://marialardi.files.wordpress.com/2009/05/particle-table.jpg?w=640" alt="particle table"   /></p>
<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: Attenuation, digital media, Emitter, Magnitude, maya, maya animation, Maya applied animation, Maya Particle Motion, Maya Particles, Motion, Newton Field, Particle Emitter, Particle Fields, Particle Motion, Particle Rotation, particles, Rendered frames, Rendered Stills, turbulence <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/401/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/401/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/401/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=401&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">marialardi</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/final-0063.jpg" medium="image">
			<media:title type="html">FINAL.0063</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/at-153-frames.jpg" medium="image">
			<media:title type="html">at-153-frames</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/final-0138.jpg" medium="image">
			<media:title type="html">FINAL.0138</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/final-0268.jpg" medium="image">
			<media:title type="html">FINAL.0268</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/at-576.jpg" medium="image">
			<media:title type="html">at-576</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/final-572.jpg" medium="image">
			<media:title type="html">771</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/final-572.jpg" medium="image">
			<media:title type="html">771</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/856frames.jpg" medium="image">
			<media:title type="html">856frames</media:title>
		</media:content>

		<media:content url="http://marialardi.files.wordpress.com/2009/05/at-941-frames.jpg" medium="image">
			<media:title type="html">at-941-frames</media:title>
		</media:content>

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			<media:title type="html">particle table</media:title>
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	</item>
		<item>
		<title>Particle Collison on a PaintFX Abstract Surface in Maya</title>
		<link>http://marialardi.com/2009/05/04/particle-collison-on-a-paintfx-abstract-surface-in-maya/</link>
		<comments>http://marialardi.com/2009/05/04/particle-collison-on-a-paintfx-abstract-surface-in-maya/#comments</comments>
		<pubDate>Mon, 04 May 2009 22:03:28 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[abstract surface]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[collison]]></category>
		<category><![CDATA[fields]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[paint effects]]></category>
		<category><![CDATA[paintFX]]></category>
		<category><![CDATA[particles]]></category>

		<guid isPermaLink="false">http://marialardi.wordpress.com/?p=156</guid>
		<description><![CDATA[Posted in MAADM - [MAYA - Applied Animations] Tagged: abstract surface, animation, collison, fields, fluid, gravity, maya, maya animation, paint effects, paintFX, particles<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=156&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: abstract surface, animation, collison, fields, fluid, gravity, maya, maya animation, paint effects, paintFX, particles <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/156/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/156/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/156/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=156&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">marialardi</media:title>
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		<title>Fluid Collison in Maya</title>
		<link>http://marialardi.com/2009/05/04/fluid-collison-in-maya/</link>
		<comments>http://marialardi.com/2009/05/04/fluid-collison-in-maya/#comments</comments>
		<pubDate>Mon, 04 May 2009 21:56:46 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[collison]]></category>
		<category><![CDATA[fields]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[gravity]]></category>
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		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[particles]]></category>

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		<description><![CDATA[Posted in MAADM - [MAYA - Applied Animations] Tagged: animation, collison, fields, fluid, gravity, maya, maya animation, particles<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=151&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: animation, collison, fields, fluid, gravity, maya, maya animation, particles <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/151/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/151/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/151/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=151&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">marialardi</media:title>
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		<title>Animation Research</title>
		<link>http://marialardi.com/2009/05/03/animation-research/</link>
		<comments>http://marialardi.com/2009/05/03/animation-research/#comments</comments>
		<pubDate>Sun, 03 May 2009 18:27:39 +0000</pubDate>
		<dc:creator>MariaLardi</dc:creator>
				<category><![CDATA[MAADM - [MAYA - Applied Animations]]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation research]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya animation]]></category>
		<category><![CDATA[particle animation]]></category>
		<category><![CDATA[particle attributes]]></category>
		<category><![CDATA[particle research]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://marialardi.wordpress.com/?p=421</guid>
		<description><![CDATA[                                                                                                                                                           Posted in MAADM - [MAYA - Applied Animations] Tagged: animation, animation research, CAD, maya, maya animation, particle animation, particle attributes, particle research, particles, research<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=421&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p> </p>
<p><img class="alignleft size-full wp-image-422" title="dm4-5" src="http://marialardi.files.wordpress.com/2009/05/dm4-5.jpg?w=640" alt="dm4-5"   />                                                                        </p>
<p> </p>
<p><img class="alignleft size-full wp-image-423" title="dm4-6" src="http://marialardi.files.wordpress.com/2009/05/dm4-6.jpg?w=640" alt="dm4-6"   /></p>
<p>                                                                           </p>
<p> </p>
<p><img class="alignleft size-full wp-image-424" title="dm4-7" src="http://marialardi.files.wordpress.com/2009/05/dm4-7.jpg?w=640" alt="dm4-7"   /></p>
<br />Posted in MAADM - [MAYA - Applied Animations] Tagged: animation, animation research, CAD, maya, maya animation, particle animation, particle attributes, particle research, particles, research <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/marialardi.wordpress.com/421/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/marialardi.wordpress.com/421/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/marialardi.wordpress.com/421/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=marialardi.com&amp;blog=7591490&amp;post=421&amp;subd=marialardi&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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