Maya Applied Animation ~ Device Emerging Principle~ Development
Principle:
- From previous sensor inputs tests ——->shatter——>particles.
- Particles as the basis of the animation where more emphasis is spent on their movement entering the realms of cosmology. Particles are the most basic form of matter. They are attracted together by gravitational or electromagnetic forces.
- Buttons to trigger animations on screen
Physical Model
Physical model would be required to adopt relatively complex witing and circuitry to potray electromagnetic forces. This could be adopted to show magnetic forces for the purpose of practicality, and therefore the concept is then evolved to the representation and manipulation of ‘non contact forces’.
The use of magnets to activate switches or button sensors to ultimately trigger a display of particles incorperating similar non contact forces.
Elements:
Pressure / Force, Magnetism, Contact Forces, Motion, Rotation, Practicality, Pivotal Mechanism, Aerodynamic Shape, Degree of Curvature, Surface Proportion
- Model to incorporate pivotal mechanism to allow for an obvious movement governed by a magnet.
- When propping the device horizontally, a contact happens using a pivotal connection.
- Problem encountered in trying to break the circuit.
- Difficulty in keeping the weight distribution even after a connection has been made.
- Rotating the device 90 degrees and only keep the touch sensors at the top.
- A curved shape based around a pivot allows for the connection to be broken due to its self weight once the magnetic force is removed.
- The aerodynamic shape also allows for a more efficient user navigation and can be utilized for a stronger interaction.
- Force to be exerted as the surface area of the mechanism increases, given the assumption that the force is proportional.
A repelling force is exerted by reversed polarisation achieved with a magnet attached to the surface of the device and a mirroring orientation of another magnet in the hands of the user. In addition the curved shape correlates with the curved motion path of the particle display adopted in the animation.
Arduino Board
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